Saturday, August 17, 2019

Death Be Not Proud: Simon Birch to The Scarlet Ibis Comparison Essay

It is said that a person can accomplish anything if they put their mind to it. Humans have walked on the moon, swam the English Channel, and overcome disabilities to defy nature itself. In the film Simon Birch and the short story â€Å"The Scarlet Ibis†, two boys work to push past their disabilities that limit their lifestyles to the point of eventual death. Both Simon Birch and Doodle (â€Å"The Scarlet Ibis†) prove that strength does not necessarily have to come from the healthiest of humans, but that the ideas of tolerance for all should be a universal practice. Through their similarities and differences, these unlikely characters teach the reader about might and acceptance of those with disabilities. Doodle and Simon Birch are boys born with handicaps that could easily have limited their lifestyle. Doodle’s developmental delay and Simon’s small stature cause both characters to rely on those around them for support and assistance. Luckily, the kindness of Joe Wentworth towards Simon Birch and the consistent attentions of Doodle’s brother, allow both handicapped boys to live lives greater than most of the world could imagine. Swimming, learning to walk, and boxing were a few things that Doodle learned from his persistent brother. Likewise, Simon enjoyed swimming with his friend Joe, and also playing baseball, which was some thing others did not think he could do. Not only did both characters push themselves with the help of their support systems, they also viewed the world around them as a beautiful place, in which they could learn to defy the limitations of their human bodies. The doctors never believed that Simon would amount to anything and he became a handicapped hero by saving a bus full of kids. Doctors said Doodle would never walk and through pain, frustration, and never giving up, he was able to learn to walk by his 6th birthday. The similarities between these characters are uncanny, but one thing that is continuously evident is that their disabilities did not handicap them. While these two boys have many character traits in common, their differences are most evident in the way they were treated by those around them. Shame and embarrassment in having a handicapped brother is what motivates Doodle’s brother to teach Doodle to walk. In contrast, Simon Birch’s best friend, Joe, never treats Simon as handicapped and willingly brings him everywhere he goes. However, Simon’s family and many people around him do not see Simon as a miracle, but rather fear his â€Å"differences† as they do not understand him. He is ignored, rudely made fun of by others his age, and even told by a priest that God doesn’t have a plan for him. Doodle’s situation is completely different as his family is very supportive, caring, and nurturing, even if pride is the cause in the case of his brother. Pride also leads to another contrast between these characters in their inevitable deaths. While Simon Birch dies a triumphant hero’s death, a disappointed brother leaves Doodle behind when he can no longer keep up. Despite Doodle’s warnings, his brother continues on without him only to return to find Doodle bleeding from the mouth and finally overcome by his handicapped limitations. The early deaths of these two boys are yet different as one dies due to love and other out of embarrassment. The important message of tolerance for all differences can be seen in the likenesses and dissimilarities of Doodle and Simon Birch. Both demonstrate an inner strength, greatly due to their support systems, uninhibited by size or development that makes them mighty. Both also show a love for others that causes them to sacrifice their own lives. Each of their sacrifices paints a picture of how the world treated them differently and how one rose to a hero’s challenge and the other died in miserably being pushed beyond his limits. The greatest lessons are sometimes found in the most unlikely places. Anyone can be a hero, but maybe being a hero is more about looking beyond the surface and most importantly, leaving pride behind.

Friday, August 16, 2019

Intel Case Study

In this assignment we will analyses the pro and cons of the largest player in processor fabrication market Intel. This ill help us in understanding the reason behind their success and also predict on their sustainability in the market. Additionally this study will also help in identifying the other possible paths of expansion for Intel. (1 . 1) History of Intel In 1 968, Gordon Moore and Nonce decided to leave their job from Fairchild, one of the biggest companies specializing in Silicon Valley, to start up their own business aiming to provide the world with very vital technological components.Intel gained a major breakthrough with the help of a Japanese calculator manufacturer Bossism. A remarkable innovation in chip manufacturing was done by successful fabrication of the first microprocessor Intel 4004 chip in 1971. In Intel the engineers did not start from the first point, but directly work on developing the microprocessors by making it more complex and stronger. (GROMMETS, 2007) (1 . 2) Approach This objective in this assignment is to understand the strategy and factors behind their success and also predict on their sustainability in the market.Additionally this study will also help in identifying the other possible paths of expansion for Intel. We will try to focus on the objective of this assignment by understanding the policies and strategies adopted by Intel. The breakdown has been done by using major concepts such as Porters five forces, SOOT analysis PESTLE analysis and key success factors models. Study Intel's 3 environmental analysis and strategic decisions and finally predict Intel's performance and competitive gain in the future. Environment has a major influence on proper working of any business.It is very essential for a business to adjust to the environment to be prosperous. Hence, it is necessary to consider both internal and external environment. It is required to conduct a proper internal analysis to recognize the strengths and weaknesses of an organization. Additionally an external environment analysis should be done as it will help in identifying or developing a fixed set of opportunities that could benefit and also help us identify the threats that could be avoided. A proper external analysis can be done by dividing it into two factors namely, macro environment and industry analyses.A step by step environmental analysis is done for Intel further in the assignment (2. 1 ) Internal Environment Analysis Internal Environmental analysis supports the organization to identify its resources and its competencies, proficiencies and potentials to utilities them to the finest abilities. The foremost task Of internal analysis for this circumstance is to assess Intel's key successes factors over other key players like MAD, Qualm and ARM. By performing this exercise we can obtain a comparative advantage to the business. The detailed explanations of the top key factors are analyses in section (3) (2. ) Macro Environment Analysis Th ere are numerous impacts of macro-environment on Intel as they have ultimate operating and manufacturing locations. Political, Economic, Social, Technological, Environmental and Legal factors creates a significant impact in a macro environment on the company's performance. Basically it is well- known as PESTLE Analysis and it is explained in detail in the section (4). (2. 3) Industry Analysis The purpose of carrying out this analysis is to evaluate the industry environment and understand the responsible factors affecting profitability in the industry. There are many forces that have major influences on business.One of famous and very common way of doing industrial analysis can be done by following the prominent porter's five forces model. 4 Porters five forces model has been applied for Intel and the detailed are provided in the section (6). (3) Key Success Factors The primary success driver for processor fabrication companies is to focus on offering the best technology at competiti ve prices. However, just one important factor is not sufficient to gain success. Intel ran into different complications particularly in its cost structures, in spite of that they managed to survive and grow in the marketplace.They applied different marketing and business strategy to survive in the competitive market. That helped them gain competitive advantage in the processor manufacturing industry. They have made multiple tie-ups with many other hardware manufacturers and this is their primary base of distribution and that has been very successful for them. Based on the present situation the top four key success factors of Intel are listed below. Intel has a top quality resources and very high preference on people in their organization. The surveys done on the Intel employees suggest that they encouraged people to show case their creativity big or small.They focus only on finding big brains irrespective of the background of the employees. Intel is capable of taking complete benefi ts from its workers and utilities them in a very efficient manner. Aggregated (no date, entire survey) (3. 2)Brand Value Intel has been in the number one spot for many decades in straight and none of the competitors have gained the spot in the recent past. They have a very good reputation and many clients and customers are very loyal to them. They have leading in this industry with a major trust factor. Intel started with the success Pentium series and these microprocessors were very successful.Every series came with different clock speeds for different needs of their users. They have great leadership team maintaining an amazing link with the Research and Development team. They also introduced Echelon Dual-Core microprocessor the first multi core processor in entry lever budget segment. (3. 4) Relationship with MOM Manufacturers Intel has one the best relationship with major multinational companies. Almost all leading brands like Apple, Dell, MOM, Leno, HP, Sass, Samsung, Toshiba, F ajitas and many more great brands rely on Intel microprocessors.Intel has been able to build great relationship by delivering the best quality of supplies and strategic distributions. (3. 5) Exceptional Handling and error management There is a famous old saying â€Å"mistakes and failures are the stepping stones to success†. In the same fashion Intel gives a reasonable leverage if employees make minor mistakes. This would encourage in developing breakthroughs in technologies. They have very huge global network functioning in a similar fashion across the globe. Aggregated (no date, entire survey) (4) PESTLE Analysis There many external factors that affects Intel, considering their presence in the entire globe.These environmental factors can be assessed using PESTLE analysis. The below PESETA analysis was performed bearing in mind the present operations and circumstances of Intel. The perfect way to carry out the PESTLE analysis is by conduct it for every country they are opera ting. However, in this brief analysis is performed at a global perspective. (4. 1) Political Intel is an international company and has to function according to different leslies set by government of all these countries Any political volatility can have direct impact on the economic growth.The rules of certain countries can obstruct investment agreements and might cause prided market share The variations in tax laws in every country will cause many issues and will be very important for major business decisions 6 Labor laws for all countries are very different from each other and this is a very complicated to manage in such situations (4. 2) Economic L] Inflation rates are one of the primary factors causing economic issues and it obstructs proper functionality Tax rates of few countries are very high and it reduces the profit margin.One of the primary reasons for Intel to set up their European headquarters in Ireland is to avoid huge corporate taxes Employee wages Of few countries are very high, few countries have minimum wages regulations Silicon extraction is an expensive process. There will be a major economic benefit if cheaper and new ways of extracting silicon are invented. (4. 3) Social The presence across the globe is a major sign of success, but it is not very easy to maintain and manage work force form customs, beliefs, social attitudes and business practices.The educational standards and levels are very different from country to county. (4. 4)Technology Technological factors provide abundant prospects but also threats. There is a necessity to consider them into account while form ululating strategies. Technological breakthroughs can impact on the products, suppliers, marketing, distribution and competitive edge. It may also open up new markets. On the other hand the change in technology in an industry can make existing products and services out-of-date or obsolete.Technological changes can create shortages in technical job skills and result in changin g the bob market in the country and expectations of customers and employees may not be met. These are of major significance to Intel and it one be the key point for their persistence. There is huge profit potential for Intel in wireless devices like mobile phones and other electronic gadgets. (4. 5) Environment With more and more problems due to global warming and increased energy consumption there is a lot of pressure on Intel to take them in consideration.Intel has the 7 social responsibility to become more environmentally friendly by designing devices with less wastage and minimum carbon did oxide emissions manufacturing plants. As per the CEO Brian Ukrainian, Intel are focusing and investing on innovating new products to resolve the energy crisis as much as possible. (4. 6)Legal There are many rules and regulations with respect to Patents, trade mark rights, product quality and price controls. In few countries laws have become very stringent as industries became more globalizes. Intel has been in media for bad reasons for not following these appropriately.There have been many long running disputes with rival company MAD. This has affected Intel's reputation and Intel had to paid hefty penalties. This will have a massive impact on boot reputation damage and economic down fall. (5) SOOT Analysis SOOT analysis is situational analysis to mainly identify internal strengths and weaknesses along with external opportunities and threats encountered by an organization. The below analysis for Intel will help in closely understanding their strategy. (5. 1 )Strengths Intel has strong brand loyalty from its consumers and is a globally recognized brand name.They are global technology company and the world's largest producer of semiconductor chi IP Intel has around 80% of the processor market share the next largest share is tit MAD it is roughly 17% of the market Tie-ups with major multinational hardware manufacturing corporations has created a great distribution chain In novative and top class employees have been making technological breakthroughs World class internal training system with the Intel University for the development of the employee skills Intel listed in top 10 companies, best employer and recognized for the best in sustainability 8 (5. )Weaknesses L] Selling prices are higher compared to competitors like MAD. The processors manufactured my MAD are less expensive and also have same clock speeds C]

Thursday, August 15, 2019

First Amendment to the United States constitution Essay

Do videogames really need to be censored by the United States’ Government? Over the past several years there has been a controversial court case under discussion to censor videogames. This case is trying to get the United States’ Government to prohibit the selling of all videogames that may include graphic violence, virtual sex, violent and gory scenes, partial or full nudity, portrayal of criminal behavior or other provocative and objectionable material (Mears, Para 1). There are numerous arguments why videogames should or should not be censored. Videogames should not be censored because parents should show responsibility in raising their children, it is unconstitutional, videogame companies take enough steps to already censor their products already, and censorship would impact the videogame industry tremendously. During the past years there has been the first ever videogame court case called Schwarzenegger v. Entertainment Merchants Association, trying to pass a law against selling or renting violent games to minors (Scholssman, Para 1). This case has been going on for several years and has recently escalated all the way to the Supreme Court. The morning of November 2, 2010, the United States Supreme Court began hearing oral arguments for this case. During the oral arguments; both sides gave their reasons of why they thought the bill should be approved or thrown out. During the oral arguments of the Californian Representative; Justice Scalia brought up the point that even Grimm’s Fairy Tales, a series of German household and children fairy tales, are violent and could these be excluded by the law. This brought up instant argument weather or not could this be broadened to just video games or all sources of entertainment that could be considered violent that minors have access to (Attack of the Show, 2010). This case goes all the way back six years to 2004, with the Grand Theft Auto San Andreas: Hot Coffee scandal where players could download a mod that allowed characters to have sex with each other. This case could result in videogames being classified in the same way as extreme pornographic material. Another game that is used to support the court case it Postal 2. This game is a horrible example to represent the videogaming industry, because of the fact this it is arguably the most violent and intense videogame. Postal 2 is a first person shooter released in 2003, which brought up an enormous amount of controversy. Mears says, â€Å"Postal 2 features the adventures of the ‘Postal Dude,’†¦must confront everyday tasks. But how he handles these errands—with the power to behead girls, shoot police and urinate on victims† (Para 1). Due to the amount of graphic violence in the gameplay Postal 2 has been banned in several countries. The Californian State Senator Leeland Yee targeted the Entertainment Software Rating Board (ESRB) for not putting an adult only rating on the game. Yee’s comment on the scandal brought back up the controversial topic of censoring certain videogames. Yee introduced a bill that will criminalize the sale of â€Å"ultraviolent† videogames to minors. This bill will result in videogame retailers to keep adult title games separate from other games on the market. The bill would fine retailers as much as one-thousand dollars per-sale for any game they sold to minors. In 2004 Yee’s bill was signed by Californian Governor Arnold Schwarzenegger into law and prohibiting selling games containing adult content to any minor. This law was fought in court and ruled unconstitutional (Ishimoto, Attack of the Show). Banning the rights to a consumer to purchase and play specific types of videogames violates the 1st Amendment of the United States Constitution. This court case is still ongoing and the Supreme Court can go either way with their final decision. Adam Sessler from Attack of the Show says that the opposing argument of this bill is that this is a very broad law. In the California State Government’s own words, â€Å"ultraviolent entertainment† is what a huge piece a content that is has brought up controversy, but in this bill they are very vague of what that constitutes. They have listed â€Å"killing, maiming, torturing of human beings†, but does not specify if a game like Call of Duty or a more violent game like Postal 2 is the problem. To counteract this Yee, says that this bill is not directed towards all violent videogames, but only the â€Å"interactive ultraviolent† types of games. This brought up the point that all games are interactive in some way. As of now Yee does not think his bill will pass in the way it is written because it is not specific enough (Attack of the Show, 2010). After the oral arguments, almost all of the justices thought this bill was too vague and can be broadly applied. They said that it would put too much of a restriction on game publishers and writers with their First Amendment Rights. One of the biggest arguments against this case is that it is none of the government’s business what children can and cannot watch. From the CATO Institute Adam Thiere says, â€Å"In a free society parents should decide what their children see, hear, or play; Uncle Sam should not serve as a surrogate parent† (Para 7). Thiere is saying that parents can and should be able to decide what their children do. Thiere believes that the government already regulates enough in society and that parent should be able to choose what their children can do in their own personal time. Under the Representative Democracy form of government parents should be allowed to set their own limitations on their own children. If the government regulated how parents raised their own children, it would mirror a communist dictatorship. All children should be raised differently under their parent’s standards. Thiere says, â€Å"All ‘one-size-fits-all’ forms of content regulation are unlikely to recognize that different parents have different definitions of what constitutes acceptable for their children. The eye of the beholder makes a difference and in a free society it is the eyes (and ears) of parents that should decide what is in the best interests of their children† (Para 7). Parents should be able to mold and bring their child up the way they want. This law would put limitations on what parents can and cannot do with their very own children. Videogames are what children do for fun as a hobby. Videogame censorship is a topic serious enough to require a written law for parents to monitor their children. Even if the bill is passed, parents that do not mind their kids playing these games will just purchase the games for their children anyways. The government does not need to have laws to censor what minors buy and play since videogame producers look out for what happens to the children that play their games. Joe Sapp from the International Game Developers Association says that, â€Å"The IGDA stands behind informing parents about their media decisions and allowing them, rather than governmental bodies, to decide for their children† (Para 6). The Entertainment Software Rating Board helps parents monitor what their children play. One of the last steps that’s taken before a game is released is, â€Å"Game publishers submit responses to a detailed written ESRB questionnaire (often supplementing such responses with lyric sheets scripts, etc. ), specifying exactly what pertinent content will be in the game. Along with the written submission materials, publishers must provide a DVD which captures all pertinent content† (Para 1). Both the game producers and the ESRB take these steps to inform the public of the content of their games. After the questionnaire has been submitted, staff members from the ESRB play a version of the game and the game material and DVD are reviewed by at least three professional game raters. The ESRB says that â€Å"game raters must be adults and typically have experience with children, whether through prior work experience, education or by being parents or caregivers themselves† (Para 2). This qualification for being a game rater is so that they generally know what children at different age groups can experience under the common standards in society. After reviewing the DVD, the raters recommend a potential rating. Raters can look at similar games’ previous ratings. The raters all deliberate until they all reach an agreement. After the agreement an official rating certificate is presented to game producer to be accepted or appealed. The Appeal Board is a group of publishers, retailer, and other professionals. Once the game is completely finished it is sent to the ESRB to be reviewed again and to make sure it is given the proper rating (ESRB, Para 3). The possible ratings are: Early Childhood, Everyone, Everyone 10+, Teen, Mature, Adults Only, and? Rating Pending. The ESRB is responsible for the enforcement of the ratings. I disagree with videogames being censored because they are unconstitutional. Adam Sessler says, â€Å"As a gamer you have the right to buy and play violent videogames. They are covered by the First Amendment just like R-Rated movies, controversial books, or obscene music† (Attack of the Show). The First Amendment prohibits any law that restricts the establishment of religion, interfere the freedom of press, speech, petition, or assembly. By this law buyers can and should be able to purchase and play videogames as they please. The First Amendment not only protects spoken speech but symbolic speech as well. The only kind of speech that is not protected by the First Amendment is speech that harms another person’s reputation, obscene speech, and speech that violates criminal laws. In the Washington Post, Justice Scalia said, â€Å"I am concerned with the First Amendment which says Congress shall make no law abridging the freedom of speech, and it was always understood that freedom of speech did not include obscenity. It has never been understood that the freedom of speech did not include portrayals of violence† (2010, Para 13, 14). In this situation a videogame is considered speech that is protected by the First Amendment. The rating system, partnerships with retailers and warnings do a good enough job censoring videogames. All of the steps that the ESRB take to rate the games and give ratings should be all that is needed in censoring videogames. Just about every game retailer has a partnership with the ESRB. This partnership controls and regulates which games are sold to specific age groups. All of these partners have a policy of being 18 or older to purchase games that are rated Mature or higher. After purchasing a game that contains adult content, there are warning labels informing the gamer before the game play begins. There are several myths and theories that state violent videogames are linked with aggressive and violent youth. These theories are what brought this whole case up. This science in the case has already been up for debate. Many doctors have said there is not enough sufficient data to prove a direct correlation between aggressive videogames and making kids aggressive. Adam Thierer says that, â€Å"While the videogame industry was exploding between 1994 and 2000, juvenile violent crime arrest dropped by 44% and you adult arrests dropped by 24% according to the U.S. Department of Justice Office of Juvenile Justice and Delinquency Prevention†¦Further a major study on youth violence by the U. S. Surgeon General’s office in 2001 also confirmed that youth violence has declined significantly nationwide and noted that academic research had not shown any significant correlation between videogames and youth violence† (Para 4). This does not mean that there is no connection between violent children and teenagers with violent videogames because; violent people are attracted to violent things. This just means that violent videogames do not make people violent. If this bill is passed then it will tremendously affect the videogame industry. The International Game Developers Association has criticized California’s bill. Trent Nouveau quoted the IGDA by saying, â€Å"Limiting forms of expression in video games limits the expression of game creators, which violates their constitutional rights to free speech in the United States abroad as specified by Article 19 of the Universal Declaration of Human Rights from the United Nations† (2010, Para 2). The IGDA is arguing that singling out videogame from other forms of media is unconstitutional and puts unnecessary limitations on one of the largest industries in our economy (2010, Nouveau). The Video Game Votes Network say â€Å"government regulation based on games’ content will stifle creativity, and will have a chilling effect on game publishers who may feel the need to dilute content due to the threat of government action and fines† (2010, Para 2). These regulations will put vast limitations on videogame producers that producers of other forms of media don’t face. This case is still going on and under dispute in the Supreme Court. The fact that Entertainment Merchants Association has won all of the cases in the lower courts gives them a huge advantage in the Supreme Court ruling. They are expecting to hear a ruling in late February or early March of 2011, but in June at the latest because that is when this term of the Supreme Court ends. When a ruling is made there will be no warnings and once the ruling is dropped everyone will have to go from there.

History of Capitalism

It seems that in the United States of America Capitalism streams with grace. For me capitalism seems to be the best way for an economy to grow. Some may say, capitalism is unfair in terms of competition and giving the best possible price to the consumer. Or that capitalism creates classes where â€Å"the rich get richer and the poor get poorer†. I†m no doctor of the economy, or a spokesperson for all of America, but I feel that company†s can be more profitable both in an economic and a personal standpoint by running a business based on capitalism. Looking at the predicament with competition, from most of my experiences at this stage of life for me, competition has done great things in terms of making products cheaper for me. For example, the computer hardware business, I built a computer one year ago using an Intel Pentium II 300mhz processor. I paid $520 for the motherboard and processor. Since AMD (a competitor of Intel) came out with the AMD K-6-2 processor, Intel†s prices have dropped considerably. As a matter of fact, I was on the Internet just yesterday and saw that I could by an Intel Pentium II 333mhz processor and a motherboard for just $335. It†s just too bad that I couldn†t say the same for Microsoft†s prices. But that topic alone could spawn a novel. I think that of late, many Americans have less faith in their government than they did 50 years ago. And having the government control the country†s industry would create all kinds of dilemmas. I was thinking about the statement â€Å"the rich get richer and the poor get poorer† and also about capitalism creating economic classes among society. Again, I†m not a economics major, so the next few statements are going to be based on my assumption that – the difference between say, a doctors salary and a janitors salary in a capitalist economy would be much more significant than in a socialist economy. With that being said, I think that a capitalist economy can promote much more motivation for self improvement and fulfillment than a socialist economy can provide. Lets say you went to college for four, six, or even eight years to be a business executive. And the guy pushing the mail cart who, perhaps, dropped out of school in the 11th grade, was pulling in about the same amount as you are, now what†s that going to do for your motivation or dignity for that matter? Why bother going through all that work and mental stress when we can be lackadaisical and unproductive but still receive the same opportunities and benefits as the executives (kind of like Union workers – Just Kidding)? The point I†m trying to make is, most people like rewards, and most people like accomplishment. It just seems that capitalism can offer more to the society and its individuals by allowing them to set and work towards goals. Plus by providing a good standard of living for workers I think capitalism helps to allow people to gain confidence in their government. Getting away form capitalism, there are a lot of stupid and foolish laws that exist today but most are ethical. It appears that what is an ethical guideline for most of us today, often will be translated to law or regulation some time in the future. I find it strange how ethics and morals are learned. I mean, I feel that I am a fairly ethical person, especially in public places like, work or school. A little common sense can get you the basics of morals and ethics. In the work place, attention to the ethics beyond the basics looks to be deteriorated for many companies and employees for that matter. Consequently, it looks like there is no clear moral conductor to guide upper management about what is right or wrong. But, for me its confusing to learn because there are so many different ways to look at ethics, similar to religion, how do you know really what style is best for you and your surroundings, or maybe, the best is a little of each?

Wednesday, August 14, 2019

Cashier vs. Sales Assoicate

Sale associates have task that have to be done, such as zoning, putting freight away and helping customer find products. I can connect to this because Im a sales associate in the crafts and fabrics department. It takes a lot of determination to get the tasks done in the time we are schedule for. By zoning we are making our department look good and to make sure we have the products in stock. This is why we get freight to put away so we never run out of items that the customers want to buy. It also helps the associate know where items are so then when a customer asks for help; the associate knows where the product is located. Another difference between a cashier and a sales associate is the location. A sales associate is assigned to a department. As for me being a part of a crafts and fabrics associates Im located in the back of the store next to electronics and pet supplies. There are different locations for departments that sale associates attended to do their duties. Associates cant stand in one spot a time because there either helping Begg2 a customer or making there department look better. Time, time, time. Time is key in a sales associate’s job. They have to be on time because the associate that came in before them either is leavening soon or need you to cover the area while they go on lunch or break. Sale associates are assigning a lunch time, but they have freedom for taking their breaks. You take your break two hours after the associate signs in for the day and two hours before they leave they can take another break, depending on how many hour you work. This is where sale associates differ from cashiers. The front end of the store gets the money. These are your typical cashiers. Checking out customers items. Cashiers scan products, bag the products, and take the money. As a cashier you need to know how to do this while also communicating with the customer. It sounds like a boarding job. This is one difference of why sale associates are different. A cashier has one location and thats in the front of the store. They may have different registers, but there stuck in one spot all day. Cashiers dont get to walk around like a sales associate. Sales associates get assigned lunches and freedom to choose their own break times. However, cashiers dont get that privilege. Cashiers have to be told to take a break or a lunch. They have to wait until it slows down with the traffic of customers checking out and then an assist manger tells the cashier that they can go on break or lunch. Cashiers have very different schedules then a sales associate. For instances you are a cashier and you can only work mornings, but not nights then you only get mornings. For sale associates you put the hours you are free and then you’re scheduled to work whatever hours you’re free in the days of the week. This is unfair to sales associates, however, more hours means more money. This is why cashiers get paid less money than associates. Cashiers will always be differing in different situation then sale associates. Begg3 Sale associate and cashiers work together to make the store move smoothly. Without each other the store would be a mess. When a customer comes in and looks for stuff they need, but dont know the items are located in the store the customer may ask where the item is located and then the sale associate and either explain where the item is or show the customer what aisle the item is located. The customer is done shopping and then they proceed to the cashier. The cashier then cashes you out and the customer is on their way out the door. See how the sale associate and the cashier make it easier for the customer and the store to move smoothly. Another similarity with the two sub cultures are that we both have the same code we have to follow in case of and emergency. For example brown is a shooting situation, white is an accident in the building, and red is for fire and so on and so forth. The similarities for a cashier and a sales associate help the store do the job its needs to do which is to serve the customers , be respectful to one another and to work safely at all times. Wal-Mart stores are a big culture and there are many sub- cultures inside of Wal-Mart. Being a sale associate and a cashier are a few of the sub cultures in Walmart. These two groups may be different, but theyre very much alike. At end of the day, sale associates and cashiers always work together to make the store move smoothly.

Tuesday, August 13, 2019

History response 11 Assignment Example | Topics and Well Written Essays - 250 words

History response 11 - Assignment Example anticipated that Castro was someone he may well work with, since Cuban leader explored New York and Washington seeking both public and official support. But affiliations deteriorated after the Cuba’s Agrarian transformation rule nationalized land possessed by American firms. Both corporate lobbyists and Cold War hawks soon portrayed Castro as a Soviet threat on America’s doorstep. As tensions increased, Castro sent Che Guevara to Moscow and Beijing to shore up support for his regime while the Eisenhower administration drew up plans for invasion. Having this and Che being a Chinese collaborator, the relations between China and Britain melted. At present day, therefore, the medium of exchange has changed to numerous mediums unlike opium which was used in the former years by china and Britain(Goscha et al 7). ` The Great Leap scheme that was founded by Mao’s authority was unsuccessful. The steel formed in small shared furnaces was practically ineffective coupled with food production that plunged since many people died in the scarcity that resulted. By 1961 the collapse of the Great Leap Forward guided the more realistic â€Å"experts† in the Communist Party to lessen Mao’s authority slowly while renewing rationality to financial preparation (Goscha et al 30). Yet still, Mao’s conviction in the power of ground-breaking eagerness would inspire a younger age group of revolutionaries. Guevara was amongst those involved in the Chinese replica as an option to both free enterprise (capitalism) and the heavy Soviet form of technocratic communism (Goscha et al 41). This shows both a good example of youth culture as seen in schemes that he formed and also a bad instance on the youth, signified by his failures on food

Monday, August 12, 2019

Final Reflection Paper Essay Example | Topics and Well Written Essays - 250 words

Final Reflection Paper - Essay Example These tools and methods when effectively and correctly applied, the goal is achieved and this can be obtained by also working with an expert researcher in the field. I have discovered through this study that the central theme in every research is in discovering the problem. This is the first approach in any research that calls for concise analysis of the problem described in a clear and precise term that is easy to understand (Leedy & Ormrod, 2013).Once this is done, the researcher can view literature that is related with the subject of study thoroughly and efficiently in order to gather enough information that would lead in the planning of research design. The research process, therefore, takes a course in which a researcher communicates his thoughts, objectives, plans, and methods in a manner that others can read (Leedy & Ormrod, 2013). Through this approach, it is imperative that any research collect adequate information and examine them keenly with a motive of constructing a rich and meaningful picture of a situation. In conclusion, the essence of research is not in merely collecting information but in arriving at a solution to the problem. Having garnered this wealth of information, it is easier for me to correctly undertake a research and achieve